Part 1: Configuration 1. Start a new game. 2. Go to the top-right, and click "Single Player". 3. Click any number of maximum players you'll need. Setting it higher then how many people will be playing won't do... 4. Check "Peer-To-Peer" if it isn't checked already. 5. Change limits. You can decide ...
1) Go to start , search " Windows Firewall", go to advanced setting, click "Inbound Rules" and click "Add Exception" and then add the the 6510 port as TCP and UDP. You will need to do them both individually, and make sure on the last page where it will ask you "Allow" or "Block" that "Allow" is checked off. Then hit next.
P2P/Peer to Peer = Torrents = Users download and upload files to each other. However,Steam offers no such services to its users & is strictly based on a Client-Server networking model. The games are downloaded directly from the distributor’s servers & that’s that. If you’re experiencing slower download speeds,then either upgrade your broadband plan or try downloading from the local servers (Steam>Settings>Downloads>Download Region).
Peer to peer downloading allows people who already have a game to be able to upload the game to people that are located near each other. This could be configured to only work on a local network which would be amazing for people that have limited bandwidth. Honestly, security will be a big one.
Steam Peer-to-peer Networking This provides peer-to-peer networking for small groups of players. You can read more about it in the Steam Networking documentation. Steam Game Servers The Steam Game Servers API provides everything you need to create dedicated servers for your game.
Does steam use peer-to-peer or a similar method during a download for a new release? Recently I was downloading Mortal Kombat X and due to me using Internode as my ISP the download itself was unmetered, but there was around 50GB of metered uploads from the same time that I was downloading the game.
The idea of using Peer-to-peer for distribution to reduce server load is a good one, and is used by Microsoft and some game devs, such as Blizzard, for that specific reason. But at the moment, Steam is handling downloads and speeds very well, and a lot of ISPs limit uploading (usually by making the upload rate very slow, and having it eat up your bandwidth.)
More specifically, does it use standard HTTP-TCP traffic, or FTP, or some hybrid peer-to-peer system? I'm asking because I'm having issues downloading stuff through HTTP, but steam updates and the like download fine.
Under Steam / Settings / In-Game / Steam Networking, there is an option that controls when your IP address is revealed: Never. Never share your IP with any player. Always relay peer-to-peer traffic. Always. Always allow the app to share your IP with any player. If the other player also shares their IP address, a direct connection may be established.